Kenver Shoreline, Underwater Marid City — The crew set sail from Emberglow Forest, riding a wave of pure liberty with their brand-new sails catching every breeze. Their journey was interrupted by the arrival of a tiny lifeboat carrying Dingo, the Traveling Bird Barbarian, who joined the crew like a rugged newcomer at a frontier outpost. However, their adventure took a heavy-handed turn when an overreaching Coast Guard patrol, led by Fawkes, Justine, and an elderly officer acting under Commander Colin's authority, attempted to assert control and pursue them. Unable to overcome the wild, unbridled currents, the Coast Guard reluctantly retreated, vowing to report this infringement on their freedom to their commander. After escaping the pursuit, the party arrived at a mysterious island, where two shark people emerged from the water. Despite some initial communication hurdles, the party managed to trade coconuts for water-breathing algae, and the shark people used pantomime to invite the crew underwater. Mad Matt was skeptical - as any self-reliant traveler should be - but the party ultimately decided to trust their new guides.
The Fireball Gazette
Harpoons, Harpoons, and Heavy Firepower: The Battle for Marid Liberty!
August 20, 2024

The Sunken City and Queen Tyra's Plea
Beneath the waves, the party was astonished to discover an underwater city inhabited by the Marid, a misunderstood race of shark people often unfairly labeled as bloodthirsty killers. The party met with Queen Tyra, who revealed that many Marid simply wished to live in peace and autonomy alongside other races on the surface. The adventurers shared some rugged, practical advice with the queen: carrying rope can save lives, and a friendly smile and a pocket full of gold go a long way in the world above. In return, Queen Tyra warned them of dangerous deep-sea threats, including Harpies, Kua Toa, and the fearsome Dragon Turtle.
Just as the party was about to investigate a nearby whale-turned-underwater-boat, an explosion of epic proportions rocked the underwater city. Rushing outside, they discovered that part of the human traders' cargo had gone off with the force of a thousand cannons, tearing the whale in two and leaving both human and Marid corpses floating in the water. The surviving humans began to rapidly decay, their skin turning blue as a pristine iron canister on their captain's banderole rusted before their eyes - clearly, some sort of unregulated magical chaos was afoot.
Chaos and Combat in the Deep
Queen Tyra and the party sprang into action as the now-zombified traders launched their attack with unbridled aggression. The enemy captain fired a harpoon at Mad Matt, piercing his torso and dragging him forward. Matt played dead, preparing to use a classic heavy-hitting surprise tactic, but Selah, attempting to assist, slipped and began to fall into a chasm. Meanwhile, Mabel struggled to land her hits, only to be wounded by a zombie’s sword.
Deva, chugging down a Potion of Giant Size with the grit of a frontier legend, transformed into a massive Giant Piranha, while Tiyana used her Mage Hand to tie a rope around both Piranha Deva and the falling Selah, saving her from certain doom. As the battle raged, Selah engaged in a fierce fight with a zombie on a piece of debris, catching the captain’s harpoon mid-air and using its rope to tightrope walk her way to him like a true daredevil.
Mad Matt’s initial surprise attack was underwhelming, but he quickly regrouped, hid inside the dying whale, and pierced the captain with a human harpoon move once his back was turned. Meanwhile, Giant Piranha Deva unleashed icy breath – courtesy of Tiyana’s support – freezing enemies and allowing Queen Tyra to finish them off with absolute powerhouse style. Dingo valiantly defended Mabel and Tiyana, and after a few misses, landed a decisive, heavy-duty blow with his greataxe, setting the stage for Queen Tyra to deliver the final strike. Mabel, Tiyana, and Deva stood in awe of Queen Tyra's incredible performance.
Towards a New Continent
As the battle came to a close, Tiyana shot magic darts to finish off the enemy captain with precision. In the aftermath, the party discovered a map of the central region, with underwater areas marked, inside the captain’s canister. Queen Tyra thanked the party for defending her city'lass, offering them gold in gratitude. The adventurers invited her to explore the wide world with them, but she declined, choosing to stay and protect her people's sovereignty. When the party reached the surface again, they also parted ways with Dingo, who had his own adventures to embark on. Their paths are fated to intertwine again, as the crew sets out for the Eastern continent of Midai, ready to claim whatever new frontiers await.
Advice on How to Survive Dangerous Deep-Sea Creatures, Courtesy of Queen Tyra Herself
Queen Tyra leaned in closer, her voice filled with the gravity of a ruler who had seen much. "Listen well, travelers, for the seas you now traverse are treacherous and filled with creatures not easily bested. First, you must be wary of the Harpies. These vile beings, a twisted mix of human and bird, possess a song so bewitching that even the most steadfast among you could be lured into their deadly grasp. Their melody is not just beautiful - it’s a subversive enchantment that compels sailors to throw themselves into the sea or worse. To defend against them, you must block out their voices entirely. Simple earplugs can serve you well, or better yet, a magical barrier that seals away sound."
She paused, her gaze hardening as she spoke of the next threat. "Then, there are the Kuo-Toa. These fish-like humanoids are brutish and lack intelligence, but what they do not have in brains, they make up for in sheer, overwhelming numbers. They can swarm you like an unregulated mob, and they are relentless. However, they are also deeply superstitious and easily spooked. A display of strength, a fearsome roar, or some carefully picked words might be enough to send them scattering in fear. Use their cowardice to your advantage; break their morale, and they will fall apart."
Finally, Queen Tyra’s voice grew hushed, her expression shadowed with caution. "And then, there is the Dragon Turtle. This creature is as fearsome as it is ancient, a colossal being with the strength of a dragon and the resilience of the sea itself. Its shell is impenetrable, and its breath can boil the ocean around you. However, it is not without its weaknesses. Despite its immense power, it is slow - its great size a hindrance as much as it is a boon. If you ever encounter one, do not engage it directly. Instead, keep your distance, move swiftly, and stay out of its path. Outmaneuver it, and you might just live to tell the tale."
Her words hung in the water, a solemn reminder of the dangers that lay ahead. "Remember this well," she concluded, "for your survival depends on your ability to stand your ground."